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Public reference · maintained alongside WAI

The codec glossary.

Every codec, from the beginning of digital media to now. Image, video, audio, speech. The widely-deployed and the never-deployed. The famous and the obscure. The proprietary, the open, the standardized, the academic. Game-engine codecs, screen capture codecs, telephony codecs, satellite-broadcast codecs, neural codecs, regional codecs, lossless codecs, hybrid codecs. If it puts media bytes on a wire or in a file, it belongs here.

Filter by modality, era, status, or origin. Search by name, organization, or description. Contribute on GitHub.

Status legend. success wide deployment or universal support. niche deployed but limited to specific use cases. superseded historically used, displaced by a successor. failed shipped or standardized but didn't find adoption. academic published research, no production deployment. emerging new and gaining traction.
Modality
Era
Status
Origin
342 / 342

1930s

1
PCM (uncompressed) 1937 Alec Reeves / Bell Labs
audio classical success academic

Pulse Code Modulation. Not a codec in the compression sense, but the foundation underneath every digital audio system. Linear PCM is what every other codec ultimately decodes back to. The container for WAV, AIFF, and most uncompressed audio.

1970s

3
A-law / Mu-law 1972 ITU-T
audio classical success standards body

Companding logarithmic PCM as defined in G.711. The fundamental encoding of analog telephony. Mu-law in North America and Japan, A-law in Europe. Still ubiquitous in circuit-switched telephony.

G.711 1972 ITU-T
speech classical success standards body

PCM telephony codec at 64 kbit/s. The toll-quality reference for fifty years. Still the standard for circuit-switched telephony and many SIP/VoIP deployments.

ADPCM 1973 Bell Labs
audio classical niche academic

Adaptive Differential PCM. Predictive coding for digital telephony, halving the bandwidth of plain PCM. Used in early CD-ROM games, DECT cordless phones, and as ITU-T G.726 in telecom.

1980s

23
CCITT Group 3 / 4 1980 CCITT (now ITU-T)
image classical niche standards body

The fax compression standards. Run-length and modified-Huffman coding optimized for 1-bit scanned documents. Built into TIFF and PDF; still in active use anywhere documents are faxed or scanned.

FITS 1981 Astronomy community / NASA
image classical success academic

Flexible Image Transport System. The standard image format for astronomy. Multi-dimensional arrays, structured metadata, integer and floating-point pixel types. Still the only format the field uses.

TGA 1984 Truevision
image classical niche industry

Truevision Advanced Raster Adapter (Targa). Optional RLE, 24-bit color, alpha channel. Heavily used in 1990s game development and VFX texture pipelines, where its simplicity made it easier to parse than the early TIFF spec. Still common in game and VFX tooling.

XBM 1984 MIT (X Consortium)
image classical niche open source

X BitMap. Monochrome predecessor to XPM. Same trick of being valid C source code. Used for X11 monochrome cursors and Mosaic-era web bitmaps.

H.120 1984 CCITT (now ITU-T)
video classical failed standards body

The first digital video coding standard. Motion-compensated DPCM, no DCT. Video quality was too poor for practical deployment, but the development process and lessons learned shaped every subsequent ITU-T video standard.

G.721 1984 CCITT (now ITU-T)
speech classical superseded standards body

Early ADPCM at 32 kbit/s. Superseded by G.726.

LPC-10 1984 US Department of Defense
speech classical superseded academic

FS-1015. 2.4 kbps military speech codec based on linear predictive coding. Highly intelligible but unnatural-sounding. The reference low-bitrate speech codec for two decades.

PCX 1985 ZSoft Corporation
image classical superseded industry

PC Paintbrush. RLE-compressed indexed-color raster format. The dominant DOS-era paint format before BMP and GIF took over. Still readable in image libraries; effectively dead in workflows.

ICO 1985 Microsoft
image classical niche industry

Windows icon container. Holds one or more bitmaps (or PNGs in modern files) at various sizes and color depths. The format every favicon ever served has lived in.

CUR 1985 Microsoft
image classical niche industry

Windows cursor format. Effectively ICO with hotspot metadata for the cursor's click point.

CELP 1985 Bell Labs (Schroeder, Atal)
speech classical success academic

Code-Excited Linear Prediction. Not a single codec but the algorithmic family underlying nearly every speech codec deployed from 1990 to 2010.

TIFF 1986 Aldus (now Adobe)
image classical success industry

Tagged Image File Format. Container format more than a codec — supports multiple compression schemes inside (uncompressed, LZW, deflate, JPEG, CCITT for fax). Dominant in scanning, printing, scientific imaging, and digital archives.

GIF 1987 CompuServe
image classical niche industry

Graphics Interchange Format. LZW-compressed indexed color, 256-color palette, simple animation. Dominated the early web; persists today for short looping animations despite being technically obsolete. Patent disputes in the 1990s drove the creation of PNG.

EPS 1987 Adobe
image classical niche industry

Encapsulated PostScript. The vector format of the desktop publishing era. Largely displaced by PDF and SVG for new work; still appears in legacy print pipelines.

Impulse Tracker / MOD / S3M / XM 1987 various
audio classical niche open source

Module music formats. Not codecs in the conventional sense, but compressed audio representations consisting of small sample data plus pattern sequencing data. The audio formats of demoscene productions.

PBM / PGM / PPM / PAM 1988 Jef Poskanzer (Netpbm)
image classical niche open source

Portable Bitmap, Graymap, Pixmap, Arbitrary Map. The Netpbm family of trivially-simple uncompressed formats, used as the intermediate format in Unix image processing pipelines for four decades. Easy to write a parser for in an afternoon.

H.261 1988 ITU-T VCEG
video classical superseded standards body

The first practical digital video coding standard, designed for ISDN video telephony at 64 kbit/s multiples. Established the DCT + motion compensation + entropy coding template that every subsequent ITU-T and ISO/IEC video standard built on.

G.722 1988 ITU-T
speech classical success standards body

7 kHz wideband ADPCM at 64 kbit/s. The first HD voice codec, embedded in essentially every desk VoIP phone. Patents long expired.

RPE-LTP 1988 GSM committee
speech classical superseded standards body

Regular Pulse Excitation - Long Term Prediction. The algorithm inside GSM-FR.

XPM 1989 Groupe Bull (Lehors, Daniel)
image classical niche open source

X PixMap. Text-based image format used by the X Window System for icons and cursors. Stored as valid C source so images could be compiled directly into binaries. Persists in X11 desktop themes.

Radiance HDR (.hdr) 1989 Greg Ward / LBNL
image classical niche academic

RGBE format. 8-bit RGB + 8-bit shared exponent for HDR storage. The original HDR image format, predating OpenEXR by a decade. Still common in image-based lighting and physically-based rendering workflows.

aptX 1989 APT (acquired by Qualcomm)
audio classical success industry

Adaptive Transform Coding. Bluetooth audio codec offering higher quality than SBC. Several variants (aptX HD, aptX Adaptive, aptX Lossless) for higher fidelity and lower latency.

VSELP 1989 Motorola
speech classical superseded industry

Vector Sum Excited Linear Prediction. Used in IS-54 TDMA cellular and GSM-HR.

1990s

99
BMP 1990 Microsoft / IBM (OS/2)
image classical niche industry

Windows Bitmap. Device-independent uncompressed raster format, optionally run-length encoded. Native to Windows since 1.0. Large file sizes, broad tool support; persists in icon resources, Windows internals, and as a debug-friendly intermediate.

G.726 1990 ITU-T
speech classical niche standards body

ADPCM at 16, 24, 32, or 40 kbit/s. The successor to G.721 and G.723. Used in DECT cordless phones and some satellite telephony.

Microsoft RLE 1991 Microsoft
video classical superseded industry

8-bit run-length encoded video codec for Video for Windows. Used for simple animations and screen captures in the early 1990s.

Apple Animation (RLE) 1991 Apple
video classical niche industry

QuickTime Animation codec. Run-length encoded, lossless or near-lossless, optimized for hand-drawn animation with flat colors. Still occasionally used for sprite work and lossless intermediates.

Apple Video 1991 Apple
video classical superseded industry

Road Pizza codec. The original QuickTime 1.0 codec, vector-quantization based. The first widely-used software video codec on consumer computers, predating Cinepak slightly.

QuickTime Graphics (SMC) 1991 Apple
video classical superseded industry

Vector-quantization codec for screen captures and pixel art in early QuickTime.

Cinepak 1991 SuperMac Technologies
video classical superseded industry

Vector-quantization codec designed for 1x CD-ROM transfer rates (150 KB/s). The primary video codec of early QuickTime and Video for Windows; shipped in Sega CD, 3DO, Atari Jaguar CD, Sega Saturn games. The first widely-deployed software video codec.

Delphine CIN 1991 Delphine Software
video classical superseded industry

Format used in Cruise for a Corpse and Future Wars. Delphine's in-house video format.

FLIC / FLI / FLC 1991 Autodesk
video classical superseded industry

Autodesk Animator's video format. Run-length encoded indexed-color animation. The default animation format for DOS-era multimedia.

Microsoft ADPCM 1991 Microsoft
audio classical superseded industry

Microsoft's ADPCM variant in Windows WAV files. The standard compressed audio format on Windows before MP3 took over.

MP1 1991 MPEG
audio classical superseded standards body

MPEG-1 Audio Layer I. The simplest of the three MPEG-1 audio layers. Used in Philips Digital Compact Cassette.

MP2 1991 MPEG
audio classical niche standards body

MPEG-1 Audio Layer II. Designed for digital broadcasting and DVB-T audio. Still in use for DAB radio in much of Europe and for the audio track of MPEG-2 transport streams.

Dolby Digital / AC-3 1991 Dolby Laboratories
audio classical success industry

The audio codec of DVDs, ATSC broadcast, and most cinema. 5.1 surround in 384–448 kbps. Universal in television broadcast and home theater.

GSM-FR 1991 ETSI
speech classical superseded standards body

The first digital speech codec in the GSM mobile system. 13 kbit/s RPE-LTP. Defined what cellular voice sounded like for the better part of a decade.

IMBE 1991 DVSI
speech classical superseded industry

Improved Multi-Band Excitation. Predecessor to AMBE. Used in early Inmarsat-M and APCO Project 25 systems.

JPEG 1992 JPEG Committee (ISO/IEC + ITU-T)
image classical success standards body

Joint Photographic Experts Group. DCT-based lossy compression for photographs. The most widely-deployed image codec ever. Patents expired, free to use, universally supported. Still the format most images on the web use, three decades after standardization.

Cineon 1992 Kodak
image classical superseded industry

10-bit log format for scanned film frames. The predecessor to DPX. Established the 10-bit-log workflow that DPX standardized.

Microsoft Video 1 1992 Microsoft
video classical superseded industry

MSCRAM. Vector-quantization codec built into Video for Windows 1.0. The default codec of Windows 3.1 video before Cinepak took over.

Indeo 2 1992 Intel
video classical superseded industry

Indeo Video Interactive 2. Vector quantization. The original Intel Video codec.

CRAM (Microsoft Video 1) 1992 Microsoft
video classical superseded industry

Original screen-friendly codec in Video for Windows. Vector quantization, indexed color.

Westwood VQA 1992 Westwood Studios
video classical superseded industry

Vector Quantized Animation. The video format inside Command & Conquer, Dune II, Blade Runner, and most Westwood games.

IMA ADPCM 1992 Interactive Multimedia Association
audio classical superseded standards body

Variant of ADPCM widely used in early multimedia and game audio. 4:1 compression ratio. Used in countless CD-ROM games of the 1990s.

ADX 1992 CRI Middleware
audio classical niche industry

ADPCM-derived format used extensively in Sega and CRI-licensed games, especially Dreamcast and PlayStation 2 titles.

ATRAC 1992 Sony
audio classical failed industry

Adaptive Transform Acoustic Coding. The codec inside MiniDisc. Several revisions, ending with ATRAC3plus and ATRAC Advanced Lossless. Disappeared with the format that hosted it.

G.728 1992 ITU-T
speech classical niche standards body

16 kbit/s low-delay CELP. Designed for ISDN and high-quality videoconferencing audio. Niche in specialized telephony equipment.

Lossless JPEG 1993 JPEG Committee
image classical niche standards body

Predictive-coding mode within the original JPEG standard. Almost unrelated algorithmically to baseline JPEG. Used in medical imaging (DICOM) and parts of digital photography.

PDF (as image container) 1993 Adobe
image classical success industry

When a PDF contains a single image or vector illustration, the PDF is functionally an image format. Universally readable, increasingly used for single-page deliverables.

MPEG-1 Video 1993 MPEG (ISO/IEC)
video classical superseded standards body

Designed for Video CD at roughly 1.5 Mbit/s. Brought digital video into consumer hands. Notable for spawning MP3 (its Layer III audio track) more than for its video.

Indeo 3 1993 Intel
video classical superseded industry

Intel's mid-1990s consumer multimedia codec. Shipped on countless CD-ROM titles.

LucasArts SANM / Smush 1993 LucasArts
video classical superseded industry

The video codec behind Rebel Assault, The Dig, Full Throttle, and most LucasArts CD-ROM-era titles. SMUSH frames packaged in a custom container.

Interplay C93 1993 Interplay
video classical superseded industry

The video format used in Cyberia. One of many one-off game-engine video codecs of the 1990s.

IBM UltiMotion 1993 IBM
video classical failed industry

IBM's CD-ROM-era multimedia codec for OS/2. Briefly used in IBM-published edutainment titles.

MP3 1993 Fraunhofer IIS / MPEG
audio classical success standards body

MPEG-1 Audio Layer III. The format that defined consumer digital audio for two decades. Patents expired in 2017. Universally supported, still the most recognizable audio format name in consumer use.

DTS 1993 DTS, Inc.
audio classical niche industry

The Dolby Digital competitor. Higher bitrates and historically preferred by film enthusiasts. Available on most DVDs and Blu-rays.

Sony SDDS 1993 Sony
audio classical failed industry

Sony Dynamic Digital Sound. Cinema audio format used on 8-track 35mm prints. Discontinued in 2006.

AMBE 1993 Digital Voice Systems (DVSI)
speech classical niche industry

Advanced Multi-Band Excitation. Patented low-bitrate vocoder used in Inmarsat satellite phones, P25 public safety radio, DMR, D-STAR amateur radio, and more.

DPX 1994 SMPTE / Kodak
image classical niche standards body

Digital Picture Exchange. SMPTE 268M. The film-industry standard for storing scanned motion picture frames. 10-bit log encoding. Survives in digital intermediate workflows.

TrueMotion (VPx predecessors) 1994 Duck Corporation
video classical superseded industry

The original Duck Corporation codecs from before they became On2 Technologies. Used in some 1990s multimedia titles.

Smacker Video 1994 RAD Game Tools
video classical superseded industry

8-bit palette-based video codec for game cinematics. The dominant FMV codec of 1990s PC gaming. Adaptive Huffman coding. Used in hundreds of titles from Heroes of Might and Magic to Diablo.

Interplay MVE 1994 Interplay
video classical superseded industry

Multimedia format used in Fallout 1 & 2, Descent, and many other Interplay titles. Game-specific video codec inside.

Qualcomm PureVoice (QCELP) 1994 Qualcomm
speech classical superseded industry

CDMA cellular speech codec. The voice format of early CDMA phones and the .qcp file format.

Shorten (SHN) 1994 Tony Robinson
audio classical superseded industry

The first widely-used lossless audio codec. Predictive coding plus Rice coding. The format of choice for live-recording trading communities (Grateful Dead tapers and similar) until FLAC took over.

GSM-HR 1994 ETSI
speech classical superseded standards body

Half-Rate GSM codec. 5.6 kbit/s VSELP. Designed to double network capacity by halving codec bitrate. Audibly worse than FR.

H.262 / MPEG-2 Video 1995 MPEG (ISO/IEC) + ITU-T
video classical success standards body

The DVD codec. Also the codec of digital terrestrial broadcasting and ATSC. Massive commercial success, still in active use for broadcast TV three decades after standardization.

H.263 1995 ITU-T VCEG
video classical superseded standards body

Low-bitrate video for telephony over PSTN lines and early mobile. Powered most 3G video calls in the 2000s. Also the basis of early Flash Video. Almost entirely displaced by H.264 after 2005.

Indeo 4 1995 Intel
video classical superseded industry

Wavelet-based variant. Used in some late-1990s educational and game titles.

DV / DVCPRO / DVCAM 1995 DV Consortium
video classical superseded industry

Digital Video. Intra-frame DCT codec at a fixed 25 Mbit/s. Dominated consumer and prosumer camcorders from the mid-1990s to the mid-2000s.

Karl Morton (Worms) 1995 Team17
video classical superseded industry

Codec used in the Worms games for cinematic content.

HNM (Hello Nico) 1995 Cryo Interactive
video classical superseded industry

Video format used in Atlantis, Dune, and other Cryo Interactive titles.

RealAudio 1995 RealNetworks
audio classical failed industry

The dominant streaming audio codec of the late 1990s, paired with the RealPlayer client. Various proprietary algorithms over the years.

G.723.1 1995 ITU-T
speech classical niche standards body

Low-bitrate speech codec at 5.3 or 6.3 kbit/s. Used in some video conferencing and VoIP gateways.

G.729 1995 ITU-T
speech classical success standards body

8 kbit/s CS-ACELP. The workhorse codec of corporate VoIP for two decades. Patents expired in 2017. Still widely deployed in business telephony.

TwinVQ 1995 NTT
audio classical failed industry

Transform-domain Weighted Interleave Vector Quantization. Audio codec from NTT, used briefly in early Yamaha synthesizers and some Japanese broadcast tests.

PNG 1996 PNG Development Group / W3C
image classical success open source

Portable Network Graphics. Lossless, deflate-compressed, alpha channel support. Created as a patent-free response to GIF after the LZW disputes. The default for screenshots, UI assets, and any image that needs transparency.

LOCO-I 1996 HP Labs (Weinberger et al.)
image classical superseded academic

Low Complexity Lossless Compression for Images. The research algorithm that became JPEG-LS. Lives on through JPEG-LS deployments.

Intel H.263 1996 Intel
video classical failed industry

Intel's non-standard variant of H.263, incompatible with the official spec. A footnote in the lineage of video conferencing codecs.

Sierra VMD 1996 Sierra On-Line
video classical superseded industry

Sierra's in-house video format for FMV in adventure games. Used in Phantasmagoria, Police Quest, and similar titles.

Iterated Systems ClearVideo 1996 Iterated Systems
video classical failed industry

Fractal-based video codec. Briefly considered for video conferencing; the math was elegant but performance never caught up to DCT-based codecs.

OptimFROG 1996 Florin Ghido
audio classical niche industry

Proprietary lossless codec optimized for maximum compression at the expense of speed. Consistently among the highest-compressing lossless codecs in benchmarks. DualStream variant offers hybrid lossy-plus-correction.

G.729A 1996 ITU-T
speech classical success standards body

Annex A. Reduced-complexity variant of G.729, bit-stream compatible with full G.729.

MELP / MELPe 1996 US Department of Defense
speech classical niche academic

Mixed Excitation Linear Prediction. Military low-bitrate speech codec at 2.4 kbps. Used by NATO and US military communications.

GSM-EFR 1996 ETSI
speech classical superseded standards body

Enhanced Full Rate GSM codec. 12.2 kbit/s ACELP. Significantly better than GSM-FR; deployed in most 2G GSM networks.

EVRC 1996 Qualcomm / CDG
speech classical superseded industry

Enhanced Variable Rate Codec. The CDMA equivalent to AMR. Used in Verizon and Sprint cellular networks in the 2000s.

MELP 1996 Texas Instruments / DOD
speech classical niche academic

Mixed Excitation Linear Prediction. See MELPe entry above. Foundational for low-bitrate military speech.

Indeo 5 1997 Intel
video classical failed industry

Intel's final Indeo release. Lost out as MPEG-1 and DivX-era codecs took over.

RealVideo 1–4 / RV40 1997 RealNetworks
video classical failed industry

The dominant streaming video codec of the late 1990s, paired with RealPlayer. Successive versions (RV10 through RV40) shipped through 2005. Lost the streaming wars to Flash Video and then H.264 as the browser plugin model collapsed.

HDCAM 1997 Sony
video classical niche industry

Sony's HD broadcast tape format. DCT-based intra-frame codec. The HD broadcast workhorse of the 2000s.

id Quake II CIN 1997 id Software
video classical superseded industry

Quake II's cinematic format. Simple intra-frame compression for the game's intro and ending videos.

AAC 1997 MPEG (Fraunhofer, Dolby, Sony, AT&T, Nokia)
audio classical success standards body

Advanced Audio Coding. The successor to MP3, with better quality at lower bitrates. The default audio codec of iTunes, YouTube, the iPhone, and most modern broadcast.

Musepack (MPC) 1997 Andree Buschmann / community
audio classical failed open source

Open lossy codec based on MP2. Briefly competitive with high-bitrate MP3 in the late 1990s audiophile scene. Development stalled in 2009.

QDesign Music 1997 QDesign
audio classical failed industry

Audio codec used in QuickTime through the late 1990s and early 2000s. QDesign Music 2 was QuickTime's default music format. Replaced by AAC.

BCn / DXT 1998 S3 Graphics (later Microsoft, Khronos)
image classical success industry

Block Compression family (BC1 through BC7), formerly DXT/S3TC. Fixed-ratio block-based GPU texture compression. The lossy compression used inside essentially every 3D game's texture data. Universal in GPU hardware.

Sorenson Video 1998 Sorenson Media
video classical superseded industry

SVQ1 and SVQ3. Became the primary video codec of QuickTime through the late 1990s and early 2000s. Strong quality for its bitrate, but tied to a proprietary licensing model.

WavPack 1998 David Bryant
audio classical niche open source

Open-source lossless audio codec supporting hybrid lossless/lossy operation. Used in some archival and audiophile workflows.

DDS 1999 Microsoft (DirectX)
image classical niche industry

DirectDraw Surface. Container for GPU-friendly texture compression formats (DXT/BC1–BC7). The texture format underlying most PC games, since the compressed data can be uploaded directly to the GPU without decoding.

JPEG-LS 1999 JPEG Committee / HP Labs
image classical niche standards body

ISO/IEC 14495. Based on the LOCO-I algorithm. Low-complexity lossless and near-lossless image coding. Used in medical imaging and other domains where exact preservation matters and CPU is limited.

OpenEXR 1999 Industrial Light & Magic
image classical success open source

16/32-bit floating-point HDR raster format. The standard format for visual effects, ACES color, and any pipeline that needs to preserve scene-linear light values. Open-sourced in 2003.

MPEG-4 Part 2 (ASP) 1999 MPEG
video classical superseded standards body

Advanced Simple Profile. The standard underlying DivX and Xvid. Dominated the BitTorrent-era video distribution scene and lasted on portable devices and digital cameras well into the 2010s.

MPEG-4 Visual SP 1999 MPEG
video classical superseded standards body

Simple Profile of MPEG-4 Part 2. The 3GPP profile used for mobile video on early 3G phones. Replaced by H.264 baseline.

DivX 1999 DivX Networks / DivX LLC
video classical superseded industry

Originally an unauthorized hack of Microsoft's MPEG-4 implementation. Commercialized into a proprietary product. The piracy-era codec, displaced first by Xvid and then by H.264.

MS MPEG-4 v1/v2/v3 1999 Microsoft
video classical superseded industry

Microsoft's early MPEG-4 implementations. v3 was unauthorizedly hacked into ASF support, which led directly to the creation of DivX.

WMV 7/8/9 1999 Microsoft
video classical superseded industry

Windows Media Video. Microsoft's proprietary MPEG-4-based video codecs. WMV 9 was standardized as VC-1. Briefly dominant within Windows; lost to H.264.

LCL (MSZH / ZLIB) 1999 various
video classical superseded open source

LossLess Codec Library. Compressed frames with LZ77 variants. Common in late-1990s capture workflows.

Fraps 1999 Beepa
video classical superseded industry

Codec used by the Fraps game capture utility. Lossless YV12, optimized for real-time capture of game framebuffers.

Bink Video 1999 RAD Game Tools (now Epic Games Tools)
video classical success industry

Hybrid block-transform and wavelet codec optimized for low decoder requirements across game consoles. The de facto standard for in-game cinematics for over two decades. Bink 2 is the current revision.

id RoQ 1999 id Software
video classical superseded industry

Quake III's cinematic video codec. Vector quantization. Also used in Jedi Knight 2 and several other id-licensed games.

Escape 124 / 130 1999 EscapeMotion
video classical failed industry

Game-engine video codecs from the early 2000s.

Pixel-VQ (XCF) 1999 various
video classical failed industry

Vector quantization variants used in obscure game titles. Documented mostly by reverse-engineering projects.

HVXC 1999 MPEG
audio classical failed standards body

Harmonic Vector Excitation Coding. Very-low-bitrate parametric speech codec inside MPEG-4 Audio. Almost no deployment.

WMA 1999 Microsoft
audio classical failed industry

Windows Media Audio. Microsoft's MP3 competitor, bundled with Windows Media Player. Briefly dominant within the Windows ecosystem; lost to AAC and MP3.

WMA Voice 1999 Microsoft
speech classical failed industry

Low-bitrate speech variant of WMA. Used in some Windows-only telephony applications.

ATRAC3 / ATRAC3plus 1999 Sony
audio classical failed industry

Successor variants of ATRAC. Used in Sony's portable players and the PSP. Outcompeted by AAC and MP3.

MLP 1999 Meridian Audio
audio classical niche industry

Meridian Lossless Packing. The underlying algorithm of Dolby TrueHD. Originally used on DVD-Audio discs.

RKAU 1999 Malcolm Taylor
audio classical failed industry

RK Audio. Niche lossless codec from the late 1990s. Effectively gone.

DSD 1999 Sony / Philips
audio classical niche industry

Direct Stream Digital. 1-bit pulse-density modulation at 2.8224 MHz. The recording format of SACD. Niche audiophile use; not strictly a codec but a representation format.

Siren 1999 PictureTel
audio classical niche industry

Wideband audio codec for video conferencing. Polycom's Siren 7 (G.722.1) and Siren 14 became ITU-T standards (G.722.1, G.722.1 Annex C).

Bluetooth SBC 1999 Bluetooth SIG
audio classical success standards body

Sub-Band Codec. The mandatory codec for Bluetooth A2DP audio. Everyone with wireless headphones uses this when no better codec is negotiated.

G.722.1 1999 ITU-T
speech classical niche standards body

PictureTel/Polycom Siren 7. Wideband audio at 24 or 32 kbit/s. Used in business video conferencing.

AMR-NB 1999 ETSI / 3GPP
speech classical success standards body

Adaptive Multi-Rate Narrowband. The 3GPP successor to GSM-FR, used by essentially every 3G voice call. Still in deployment as a fallback codec on most mobile networks.

2000s

112
JPEG 2000 2000 JPEG Committee
image classical niche standards body

Wavelet-based successor to JPEG, supporting both lossless and lossy. Technically superior on most metrics but never adopted by browsers due to complexity and licensing concerns. Found permanent homes in medical imaging (DICOM), digital cinema (DCI), and parts of the Apple ecosystem.

VP3 2000 On2 Technologies (formerly Duck Corporation)
video classical superseded industry

Released as open source in 2001 and donated to Xiph as the basis for Theora. The starting point of the open-codec lineage that eventually became AV1.

VP4 2000 On2 Technologies
video classical failed industry

On2's incremental successor to VP3. Limited deployment outside On2's own tools.

DVCPRO HD 2000 Panasonic
video classical niche industry

HD extension of DVCPRO at 100 Mbit/s. Used in broadcast acquisition.

Huffyuv 2000 Ben Rudiak-Gould
video classical niche open source

Lossless video codec using predictive coding plus Huffman entropy coding. The original lossless intermediate codec for Windows video editing. Spawned a family of descendants.

AAC-LD 2000 Fraunhofer / MPEG
audio classical niche standards body

Low-Delay AAC. For real-time bidirectional audio (videoconferencing). Used by Apple FaceTime.

HILN 2000 MPEG
audio classical failed standards body

Harmonic and Individual Lines and Noise. Parametric audio codec inside MPEG-4 Audio. Effectively a research artifact.

Monkey's Audio (APE) 2000 Matthew T. Ashland
audio classical niche open source

Lossless audio codec with strong compression ratios. Popular in archival communities; non-permissive license has limited deployment in mainstream players.

MNG 2001 PNG Development Group
image classical failed open source

Multiple-image Network Graphics. The official animated successor to GIF backed by the PNG group. Lost to APNG. Effectively dead.

SVG 2001 W3C
image classical success standards body

Scalable Vector Graphics. XML-based vector image format. Native to every modern browser. The format underlying icons, charts, illustrations, and design tooling output across the web.

Xvid 2001 Xvid project (community)
video classical superseded open source

Open-source MPEG-4 Part 2 implementation that split from DivX after the latter went proprietary. The most popular codec of the early 2000s download scene.

3ivx 2001 3ivx Technologies
video classical failed industry

Another MPEG-4 Part 2 implementation from the early 2000s. Brief popularity in cross-platform media playback. Effectively gone.

Tarkin 2001 Xiph.Org Foundation
video classical failed open source

Wavelet-based video codec project at Xiph. Abandoned before reaching a usable state.

Matrox MPEG-2 I-frame 2001 Matrox
video classical superseded industry

MPEG-2 intra-only at high bitrates. Used as an editing intermediate in some Matrox-based broadcast workflows.

Canopus Lossless 2001 Canopus
video classical superseded industry

Editing-oriented lossless codec from the makers of EDIUS. Left prediction plus Huffman.

TruDef Fractal Video 2001 TruDef Technologies
video classical failed industry

Another fractal video codec. Marketed as patentable IP; never deployed at meaningful scale.

MP3 PRO 2001 Coding Technologies / Thomson
audio classical failed industry

MP3 with Spectral Band Replication. Better quality at low bitrates while remaining backward-compatible (non-PRO decoders see only the base layer). Never achieved adoption.

FLAC 2001 Xiph.Org Foundation
audio classical success open source

Free Lossless Audio Codec. The default lossless audio format for music archival, audiophile distribution, and library management. Royalty-free, open-source.

SMV 2001 CDG
speech classical failed industry

Selectable Mode Vocoder. Competed with EVRC for CDMA voice. Limited deployment.

Sorenson Spark 2002 Sorenson Media
video classical superseded industry

FLV1. Modified H.263 codec used for the original Flash Video format. Powered most YouTube uploads before VP6 took over.

VP5 2002 On2 Technologies
video classical failed industry

On2's mid-2000s video codec. Modest deployment in early streaming products.

Flash Screen Video v1/v2 2002 Adobe / Macromedia
video classical superseded industry

Screen-recording codecs built into Flash. v1 was the format behind countless screencasts in the mid-2000s.

Nellymoser ASAO (video?) 2002 Nellymoser Inc.
video classical failed industry

Although primarily an audio codec for Flash, included in early Flash conferencing video-plus-audio packages. Mostly forgotten.

TechSmith TSCC 2002 TechSmith
video classical niche industry

TechSmith Screen Capture Codec. The codec inside Camtasia for many years. Optimized for the slow, region-stable nature of screen recordings.

Vorbis 2002 Xiph.Org Foundation
audio classical superseded open source

Royalty-free general-purpose audio codec, the Xiph response to AAC and MP3. Slightly better than MP3 at typical bitrates. Standard audio codec inside WebM. Largely superseded by Opus.

Nellymoser ASAO 2002 Nellymoser Inc.
audio classical superseded industry

Speech and music codec used by Flash for live audio streaming and voice chat. The codec inside countless Flash-era voice apps.

TTA (True Audio) 2002 True Audio team
audio classical niche open source

Fast lossless codec, performance similar to FLAC. Niche but stable; in active maintenance.

Adaptive Rate-Distortion Optimized (ARDOR) 2002 various
audio classical academic academic

Adaptive Rate-Distortion Optimized sound codeR. Research codec from the early 2000s.

G.722.2 / AMR-WB 2002 ETSI / 3GPP / ITU-T
speech classical success standards body

Adaptive Multi-Rate Wideband. The codec branded as HD Voice on most carriers. Standard wideband codec on most 4G voice deployments via VoLTE.

PVRTC 2003 Imagination Technologies
image classical niche industry

PowerVR Texture Compression. The texture format used on Apple's PowerVR-based iOS GPUs until ASTC took over. Specific to PowerVR hardware.

H.264 / AVC 2003 ITU-T VCEG + MPEG (JVT)
video classical success standards body

The most widely-deployed video codec ever. Universal hardware decoder support across phones, TVs, browsers, set-top boxes. Powers most of YouTube, Netflix, Zoom, and effectively every Blu-ray.

Nero Digital 2003 Nero AG
video classical failed industry

Nero's MPEG-4 implementation, bundled with their CD/DVD burning software. Briefly notable for high-quality H.264 encoding before x264 surpassed it.

VP6 2003 On2 Technologies
video classical superseded industry

The codec inside Flash Video (.flv). Dominated web video distribution from 2005 to 2010, the YouTube codec of that era. Disappeared with Flash itself.

WMV Screen 2003 Microsoft
video classical failed industry

Microsoft's screen-capture-optimized variant of WMV. Niche presentation-recording use.

Apple Pixlet 2003 Apple
video classical failed industry

Wavelet-based intra-frame codec from Apple. Used briefly for film previews. Effectively abandoned after ProRes took over.

Apple Intermediate Codec 2003 Apple
video classical superseded industry

AIC. Editing codec that preceded ProRes for HDV workflows in Final Cut Pro. Superseded by ProRes.

Cineform 2003 CineForm / GoPro
video classical niche industry

Wavelet-based visually-lossless intermediate codec. Used for HD editing workflows and as the internal codec of GoPro Studio.

Forward Uncompressed (FRWU) 2003 Forward Solutions
video classical failed industry

Uncompressed YUV codec from a long-defunct manufacturer. Lives in legacy archives.

FFV1 2003 FFmpeg (Niedermayer)
video classical niche open source

FFmpeg's own lossless video codec. Range-coded, with strong compression. Adopted by the Library of Congress for video archival.

AlparySoft Lossless 2003 AlparySoft
video classical failed industry

Russian lossless video codec. Median prediction plus Huffman. Brief popularity in capture workflows.

CamStudio Lossless 2003 CamStudio
video classical superseded open source

Codec bundled with the CamStudio screen recorder. Optional delta-frame coding with LZO or deflate.

CorePNG 2003 CoreCodec
video classical failed industry

Sequence of PNG frames packaged as a video stream. Lossless. Used for animated content where transparency mattered.

Sheer Video 2003 BitJazz
video classical failed industry

Mathematically lossless professional video codec. Used in some niche editing workflows; effectively abandoned.

DXA (ScummVM) 2003 ScummVM
video classical niche open source

Format used by ScummVM to package video from Feeble Files and some other re-engineered games.

HE-AAC 2003 Coding Technologies / MPEG
audio classical success standards body

High-Efficiency AAC. Adds Spectral Band Replication to baseline AAC. The codec inside DAB+, satellite radio, and many low-bitrate streaming services.

Speex 2003 Xiph.Org Foundation / Jean-Marc Valin
speech classical superseded open source

Open-source CELP-based speech codec. Royalty-free alternative to G.729 and AMR. Widely deployed in open-source VoIP and games. Officially obsoleted by Opus in 2012.

WMA Pro 2003 Microsoft
audio classical failed industry

Higher-quality variant of WMA. Multichannel support. Effectively dead.

WMA Lossless 2003 Microsoft
audio classical failed industry

Microsoft's lossless audio format. Lost to FLAC and ALAC.

RealAudio Lossless (RealAudio 10) 2003 RealNetworks
audio classical failed industry

RealNetworks' lossless variant. Niche audiophile use; gone with the rest of RealAudio.

Direct Stream Transfer (DST) 2003 Philips / Sony
audio classical niche industry

Lossless compression for DSD (Direct Stream Digital, the format of SACD). The mandatory compression scheme on multichannel SACD.

Original Sound Quality (OSQ) 2003 RealNetworks
audio classical failed industry

Lossless audio format used in some RealNetworks products. Niche and effectively gone.

iSAC 2003 Global IP Solutions / Google
speech classical superseded industry

Internet Speech Audio Codec. Variable bitrate, low latency, designed for VoIP over IP. The original Skype wideband codec. Superseded by Opus in WebRTC.

DNG 2004 Adobe
image classical niche industry

Digital Negative. Open raw image format derived from TIFF/EP. Adobe's attempt at a universal raw format. Adopted by some camera manufacturers (Leica, Pentax, Ricoh) but most still use proprietary raws.

Theora 2004 Xiph.Org Foundation
video classical failed open source

Open-source video codec derived from On2's VP3. Briefly considered for inclusion as the mandatory video codec in HTML5 before browser vendors couldn't agree. Effectively succeeded by VP8 and AV1.

Snow 2004 FFmpeg (Niedermayer)
video classical academic open source

Experimental wavelet-based codec inside FFmpeg. Lossless and lossy modes. Never deployed in any production format; lives as a curio in libavcodec.

DNxHD / DNxHR 2004 Avid
video classical niche industry

Avid's professional intra-frame codec, the competitor to ProRes. Standardized as SMPTE VC-3. Heavily used in broadcast and post-production, particularly in non-Apple environments.

Lagarith 2004 Ben Greenwood
video classical niche open source

Lossless video codec with arithmetic coding. Slower than Huffyuv, better compression. Used in screen capture and editing workflows.

YULS / ArithYUV 2004 various
video classical failed open source

Arithmetic-coded variants of the Huffyuv concept. Better compression, slower speeds. Niche in capture workflows.

MidiVid VQ / Archive 2004 MidiVid
video classical niche industry

Specialized vector-quantization codec for game animation archives.

HE-AAC v2 2004 Coding Technologies / MPEG
audio classical niche standards body

HE-AAC plus Parametric Stereo. Optimized for very-low-bitrate stereo audio (under 32 kbps). Used in some streaming radio applications.

OggPCM 2004 Xiph.Org Foundation
audio classical niche open source

Uncompressed PCM in an Ogg container. Niche use for raw audio with Xiph metadata support.

E-AC-3 (Dolby Digital Plus) 2004 Dolby Laboratories
audio classical success industry

Enhanced AC-3. Higher bitrates, more channels, used for streaming surround on Netflix and similar services.

DTS-HD Master Audio 2004 DTS, Inc.
audio classical niche industry

Lossless hybrid extension to DTS. The high-end audio format on Blu-ray and UHD Blu-ray.

ALAC 2004 Apple
audio classical niche industry

Apple Lossless Audio Codec. Apple's parallel lossless format, open-sourced in 2011. The lossless format inside the Apple Music ecosystem.

VMR-WB 2004 3GPP2
speech classical superseded standards body

Variable-Rate Multimode Wideband. The CDMA equivalent of AMR-WB.

iLBC 2004 Global IP Solutions (later Google)
speech classical niche industry

Internet Low Bitrate Codec. Designed for packet-loss-resilient internet telephony. The original codec in early Skype. Patents released to public domain in 2011.

ETC1 / ETC2 2005 Ericsson Research / Khronos
image classical success industry

Ericsson Texture Compression. GPU texture compression standardized for OpenGL ES. The mandatory format for Android textures. ETC2 added alpha support and improved quality.

VP7 2005 On2 Technologies
video classical failed industry

On2's pre-acquisition codec. Used briefly by Skype for video calls. Largely a stepping stone to VP8.

JPEG 2000 (DCI cinema) 2005 DCI
video classical success standards body

Digital Cinema Initiatives mandated JPEG 2000 as the codec for digital cinema distribution. Every commercial DCP delivered to a movie theater uses this.

MSU Lossless Video Codec 2005 Moscow State University
video classical niche academic

Long-running research codec from the MSU video group. Strong compression at the cost of speed. The codec MSU's annual codec comparisons benchmarked against.

Kega Game Video (KGV1) 2005 Kega Fusion
video classical niche industry

Screen capture codec built into the Kega Sega emulator. Used by speedrunners and game preservationists.

Dolby TrueHD 2005 Dolby Laboratories
audio classical niche industry

Lossless audio codec used on Blu-ray and UHD Blu-ray. Based on Meridian Lossless Packing (MLP).

G.722.1 Annex C (Siren 14) 2005 ITU-T / Polycom
speech classical niche standards body

Super-wideband variant of G.722.1. 14 kHz audio bandwidth. Used in high-end conferencing systems.

AVCHD 2006 Sony + Panasonic
video classical superseded industry

Application format using H.264 for consumer HD camcorders. The format that displaced DV in prosumer video capture from 2006 onward.

VC-1 2006 Microsoft / SMPTE
video classical superseded industry

SMPTE 421M. The standardized version of WMV 9. Mandatory codec for HD DVD and an optional codec for Blu-ray. Patent disputes and the rapid dominance of H.264 prevented broader adoption.

GoToMeeting (G2M) 2006 GoToMeeting
video classical niche industry

Screen codec used by GoToMeeting for desktop sharing. Mixed lossless regions with lossy regions based on content.

Mimic 2006 Anchor Bay
video classical failed industry

Commercial screen capture codec. Niche enterprise deployments.

MPEG-4 ALS 2006 MPEG
audio classical niche standards body

Audio Lossless Coding. ISO-standardized lossless audio compression. Used in some broadcast archival workflows; FLAC dominates consumer.

MPEG-4 SLS 2006 MPEG
audio classical failed standards body

Scalable to Lossless. Hybrid lossy-plus-lossless codec where a base lossy AAC layer can be augmented to perfect lossless. Also known as HD-AAC. Niche adoption.

ATRAC Advanced Lossless 2006 Sony
audio classical failed industry

Lossless hybrid extension of ATRAC. Brief use in late-stage MiniDisc and Hi-MD products.

TAK 2006 Thomas Becker
audio classical niche industry

Tom's verlustfreier Audiokompressor. Closed-source lossless codec known for combining high compression with high speed. Audiophile-community favorite.

Impala 2006 Forbidden / FORscene
audio classical failed industry

Audio codec used in the FORscene web-based video editing platform.

G.729.1 2006 ITU-T
speech classical niche standards body

Wideband and scalable extension of G.729. Backward compatible with G.729 base layer.

EVRC-B / EVRC-WB / EVRC-NW 2006 Qualcomm / CDG
speech classical superseded industry

Successor variants of EVRC. Wideband and narrowband-wideband versions for CDMA voice.

H.264 SVC 2007 ITU-T + MPEG
video classical niche standards body

Scalable Video Coding extension to H.264. Encode once into a layered bitstream; decoders pick a subset matching their capabilities. Used in some video conferencing and adaptive streaming systems.

AVC-Intra 2007 Panasonic
video classical niche industry

Intra-frame-only H.264 profile for professional camcorders. Used in broadcast acquisition where edit-friendliness matters more than compression ratio.

Apple ProRes 2007 Apple
video classical niche industry

Intra-frame codec for professional editing. Several quality tiers from proxy to 4444 XQ. The de facto standard for high-end post-production. Designed for editing, not delivery.

RED REDCODE RAW (R3D) 2007 RED Digital Cinema
video classical niche industry

Wavelet-based raw video codec for RED cinema cameras. The patent on its core technique drove litigation against other manufacturers using similar approaches.

MSU Screen Capture Lossless 2007 Moscow State University
video classical niche academic

Screen-capture-specialized variant of the MSU codec family.

ScreenPressor 2007 Infognition
video classical niche industry

Screen-capture-optimized codec. Developed by the original author of the MSU screen codec.

CELT 2007 Xiph.Org Foundation
audio classical superseded open source

Constrained Energy Lapped Transform. Low-latency Xiph codec for music. Folded into Opus, where it provides the music-mode half.

DRA 2007 Digital Rise
audio classical niche standards body

Chinese national audio coding standard. Used in domestic broadcast and HD radio in China.

lossyWAV 2007 Nick Currie
audio classical niche open source

Preprocessor that increases the compressibility of audio under lossless codecs by zeroing inaudible bits. Used to make smaller FLAC, TAK, or WavPack files.

APNG 2008 Mozilla
image classical niche open source

Animated PNG. Backward-compatible extension; non-APNG decoders see only the first frame. Rejected by the PNG group but adopted by Mozilla, then Apple, then most browsers. The lossless animated-image alternative to GIF.

Dirac 2008 BBC Research
video classical failed open source

Wavelet-based, royalty-free, open-source. Designed by the BBC for broadcast use. Used briefly by the BBC for HDTV contribution feeds. Abandoned in favor of HEVC and AV1.

Schrödinger 2008 BBC / community
video classical failed open source

Alternative implementation of Dirac. Shipped in libavcodec for a while; abandoned with Dirac itself.

CinemaDNG 2008 Adobe
video classical niche industry

Frame-sequence DNG for motion picture cameras. Used by some independent cinema cameras for raw recording.

Ut Video 2008 Takeshi Umezawa
video classical niche open source

Japanese-origin lossless video codec. Strong performance, broad chroma format support.

TechSmith EnSharpen 2008 TechSmith
video classical niche industry

TechSmith's higher-quality screen capture codec for editing intermediates.

Mandsoft Screen Capture 2008 Mandsoft
video classical failed industry

Another commercial screen codec. Effectively gone.

MatchWare Screen Codec 2008 MatchWare
video classical failed industry

Codec bundled with Mediator presentation software.

AAC-ELD 2008 Fraunhofer / MPEG
audio classical niche standards body

Enhanced Low-Delay AAC. Even lower latency than AAC-LD. Used in some professional audio-over-IP applications.

G.711.1 2008 ITU-T
speech classical niche standards body

Wideband extension of G.711. Backward-compatible enhancement layer for wideband audio.

G.718 2008 ITU-T
speech classical niche standards body

Embedded scalable codec covering narrowband and wideband at 8 to 32 kbit/s. Niche adoption in next-generation network voice.

G.719 2008 ITU-T / Polycom / Ericsson
audio classical niche standards body

Low-complexity full-band audio codec. 20 kHz bandwidth at 32 to 128 kbit/s. Used in some conferencing systems.

JPEG XR 2009 Microsoft / JPEG Committee
image classical failed industry

Originally Microsoft HD Photo, donated and standardized as JPEG XR. Better compression than JPEG with HDR and wide-gamut support. Never broke out of the Microsoft ecosystem; the open-source implementation languished and the format effectively disappeared.

H.264 MVC 2009 ITU-T + MPEG
video classical niche standards body

Multiview Video Coding. H.264 extension for stereoscopic 3D video. Used on Blu-ray 3D and during the brief 3D-TV era.

ARRIRAW 2009 ARRI
video classical niche industry

Uncompressed raw output of ARRI cinema cameras. Massive files, top-tier image quality. The reference cinema acquisition format.

Resolume DXV 2009 Resolume
video classical niche industry

Texture-compressed video for VJ software. Decode runs on the GPU at minimal CPU cost.

innoHeim/Rsupport Screen Capture 2009 innoHeim / Rsupport
video classical niche industry

Korean-origin screen capture codec used in remote-support software.

G.711.0 2009 ITU-T
speech classical niche standards body

Lossless compression of G.711 streams. Used in some VoIP applications to save bandwidth on G.711 calls.

SILK 2009 Skype
speech classical superseded industry

Skype's wideband CELP-derived codec. Released as open source in 2009 and ultimately folded into Opus.

2010s

49
WebP 2010 Google
image classical success industry

Built on the VP8 video codec, both lossless and lossy modes. Pushed onto the web by Google through Chrome and the web tooling ecosystem. Modest compression wins over JPEG; broad browser support arrived only after years of resistance.

VP8 2010 Google (acquired On2)
video classical superseded industry

Royalty-free codec that Google open-sourced after acquiring On2. Designed to compete with H.264 on quality with no licensing burden. Adopted as the mandatory video codec for WebRTC.

TechSmith TSC2 2010 TechSmith
video classical niche industry

Successor to TSCC. Higher compression, still optimized for screen content.

VMware Screen Codec 2010 VMware
video classical niche industry

Screen codec used by VMware's remote display protocols and recording tools.

Dxtory 2010 ExKode
video classical niche industry

Lossless RGB game capture codec, often used alongside the Dxtory game capture tool. Common in early-2010s let's-play workflows.

Mirillis FIC 2010 Mirillis
video classical niche industry

Fast Intra Codec. Used by the Action game capture tool.

LEAD Screen Capture 2010 LEAD Technologies
video classical failed industry

Commercial screen codec from a multimedia SDK vendor.

Auro-3D 2010 Auro Technologies
audio classical niche industry

Layered immersive audio format. Niche in cinema; brief consumer presence in some Onkyo and Marantz receivers.

Codec2 2010 David Rowe
speech classical niche open source

Ultra-low-bitrate speech codec for amateur radio and HF digital voice, down to 700 bit/s. Used in FreeDV and several digital amateur radio modes.

Bink 2 2011 RAD Game Tools
video classical success industry

Updated Bink with higher quality and HD-friendly performance. The cinematic codec inside almost every AAA game.

ASTC 2012 ARM / Khronos
image classical success industry

Adaptive Scalable Texture Compression. Variable block-size GPU texture compression covering 2D and 3D textures, HDR, multiple channel formats. The modern standard texture format on mobile GPUs and increasingly on PC.

Hap 2012 Vidvox
image classical niche industry

GPU-accelerated video codec built on DXT texture compression. Designed for VJ software and live visuals — decode happens on the GPU at high frame rates with no CPU cost.

XAVC 2012 Sony
video classical niche industry

Sony's H.264-based recording format for professional camcorders and cinema cameras. 4K and beyond.

Vidvox Hap 2012 Vidvox
video classical niche industry

DXT-based GPU-decoded video codec for VJ software and high-frame-rate live visuals. The video version of texture-compression-as-video.

xHE-AAC 2012 MPEG / 3GPP
audio classical niche standards body

Extended HE-AAC. Combines HE-AAC v2 with USAC's unified speech-and-audio coding. Adopted by Spotify and other streaming services for low-bitrate delivery.

MPEG-D USAC 2012 MPEG
audio classical niche standards body

Unified Speech and Audio Coding. Combines AAC with speech-coding techniques in a single codec. The basis of xHE-AAC.

Opus 2012 IETF (Xiph + Skype + Mozilla)
audio classical success standards body

RFC 6716. Hybrid of SILK and CELT covering everything from 6 kbit/s narrowband speech to 510 kbit/s music. Mandatory in WebRTC. The dominant codec of modern VoIP and the default for new low-latency audio applications.

Dolby Atmos 2012 Dolby Laboratories
audio classical success industry

Object-based surround audio. Not a single codec but a feature layer carried on top of E-AC-3, AC-4, or TrueHD. The dominant immersive audio format in cinema and home.

HEVC / H.265 2013 ITU-T VCEG + MPEG (JCT-VC)
video classical niche standards body

Roughly 50% better than H.264. Hardware support universal by 2018. Adoption fragmented by patent licensing across three patent pools, which drove much of the streaming industry to AV1 instead. Universal on iOS, broadcast UHD, and 4K Blu-ray.

VP9 2013 Google
video classical success industry

Royalty-free successor to VP8, competitive with HEVC. Used by YouTube for most modern delivery, and by hardware decoders in modern Android and Chrome OS devices.

Daala 2013 Xiph.Org Foundation / Mozilla
video classical superseded open source

Next-generation open video codec project. Many of its ideas (lapped transforms, perceptual vector quantization) were absorbed into AV1, which then took its place.

MozJPEG 2014 Mozilla
image classical niche open source

JPEG encoder fork producing smaller files than libjpeg-turbo while remaining bitstream-compatible with all standard JPEG decoders. The 'better JPEG without changing the format' answer.

BPG 2014 Fabrice Bellard
image classical failed industry

Better Portable Graphics. Single-developer effort built on HEVC intra-frame coding. Strong compression but tangled in HEVC patents from day one, which killed its chances of web adoption. Often cited as a demonstration that technical merit alone isn't enough.

AC-4 2014 Dolby Laboratories
audio classical niche industry

Dolby's next-generation audio codec. Object-based audio support, used in some ATSC 3.0 broadcasts and Dolby Atmos Music delivery.

LDAC 2014 Sony
audio classical niche industry

Sony's high-bitrate Bluetooth audio codec. Up to 990 kbps for hi-res audio over Bluetooth. Native support in Android since 8.0.

EVS 2014 3GPP
speech classical niche standards body

Enhanced Voice Services. The 4G/VoLTE successor to AMR-WB. Up to 20 kHz full-band audio at 13.2 kbit/s. Adoption fragmented by carriers.

JPEG XT 2015 JPEG Committee
image classical niche standards body

Backward-compatible HDR extension to JPEG. A baseline JPEG decoder ignores the HDR layer; an XT decoder reconstructs the full dynamic range. Niche adoption.

HEIC / HEIF 2015 MPEG (built on HEVC)
image classical niche standards body

High Efficiency Image Container, the iOS default photo format since 2017. Strong compression but encumbered by HEVC patent licensing, which prevented broad web or cross-platform adoption. Successful within Apple's ecosystem.

FLIF 2015 Jon Sneyers et al.
image classical superseded academic

Free Lossless Image Format. Used MANIAC entropy coding to outperform PNG and WebP losslessly. Development discontinued when its core ideas were absorbed into JPEG XL.

LERC 2015 Esri
image classical niche industry

Limited Error Raster Compression. Designed for geospatial raster data where bounded-error compression beats lossless on size. Open-sourced, used in GIS pipelines.

Thor 2015 Cisco
video classical superseded industry

Royalty-free codec project from Cisco. Contributed to AV1, then discontinued.

MagicYUV 2015 MagicYUV team
video classical niche industry

Fast lossless video codec for capture and editing. Optimized for multi-core encoding.

DTS:X 2015 DTS, Inc.
audio classical niche industry

DTS's object-based audio format. Competitor to Dolby Atmos in cinema and home theater.

Ballé 2016 2016 Google / NYU (Ballé, Laparra, Simoncelli)
image neural academic academic

End-to-end optimized image compression. The seminal paper that established the autoencoder-with-learned-entropy-model template. Every neural image codec since traces its lineage here.

PixelCNN (as codec) 2016 Google DeepMind (van den Oord et al.)
image neural academic academic

Autoregressive density model used for lossless image compression via arithmetic coding over predicted distributions. Slow but informational-theoretic-optimal-ish; the template for many later neural lossless approaches.

Jetraw 2018 Dotphoton
image classical niche industry

Proprietary near-lossless compression for scientific cameras. Quantizes pixel noise rather than signal. Used in microscopy and other scientific imaging pipelines.

Ballé hyperprior 2018 Google (Ballé, Minnen, Singh, Hwang, Johnston)
image neural academic academic

Variational image compression with a scale hyperprior. Introduced the side-information channel that lets the entropy model adapt to local image statistics. The architecture that beat BPG on rate-distortion and became the new neural-codec baseline.

Minnen autoregressive 2018 Google (Minnen, Ballé, Toderici)
image neural academic academic

Joint autoregressive and hierarchical priors. Added a PixelCNN-style context model on top of the hyperprior, further improving compression. State-of-the-art at the time, kicked off the era of context-model improvements.

AV1 2018 Alliance for Open Media
video classical success industry

Royalty-free, jointly developed by Google, Mozilla, Cisco, Microsoft, Netflix, Amazon, and others. Roughly competitive with HEVC. Adopted by Netflix, YouTube, Vimeo, and major streaming providers. Hardware decoder support shipped widely by 2023.

BRAW 2018 Blackmagic Design
video classical niche industry

Blackmagic RAW. Partially-processed raw video codec from Blackmagic cameras. Smaller than CinemaDNG raw but with full sensor data preserved.

WaveNet (codec) 2018 Google DeepMind (Kleijn et al.)
speech neural academic academic

WaveNet-based low-rate speech coding. The first proof that a deep generative model could decode high-quality speech from extremely low bitrate parameters.

WaveRNN 2018 Google DeepMind (Kalchbrenner et al.)
speech neural academic academic

Recurrent neural vocoder. Smaller and faster than WaveNet. The model architecture inside LPCNet and many follow-on works.

JPEG XS 2019 JPEG Committee
image classical niche standards body

Low-complexity, low-latency intra-frame codec. Designed for professional video production over IP, virtual reality, and other applications where latency matters more than compression ratio.

AVIF 2019 Alliance for Open Media
image classical emerging industry

AV1 Image File Format. Image codec built on the AV1 video codec. Royalty-free, excellent compression at low fidelity, broad browser support arriving steadily since 2020. The de facto successor to WebP for new web content.

DVC 2019 Lu et al.
video neural academic academic

Deep Video Compression. The first end-to-end deep video compression framework. Established the residual-coding paradigm: predicted frames generated, residuals encoded by a learned image codec.

Samsung Scalable Codec 2019 Samsung
audio classical niche industry

Bluetooth codec used by Samsung Galaxy Buds. Adapts bitrate to channel conditions.

VQ-VAE speech codec 2019 Gârbacea et al.
speech neural academic academic

Low bit-rate speech coding with VQ-VAE and a WaveNet decoder. Another foundational neural speech compression paper.

LPCNet 2019 Mozilla / Xiph (Valin, Skoglund)
speech neural academic academic

Improved neural speech synthesis through linear prediction. The bridge from classical CELP to neural decoding. Practical real-time neural speech synthesis on CPU.

MelGAN 2019 academic
audio neural academic academic

GAN-based mel-spectrogram vocoder. Faster than WaveNet, comparable quality. Often used as the decoder backend in neural audio pipelines.

2020s

55
Cheng 2020 2020 Cheng et al.
image neural academic academic

Learned image compression with discretized Gaussian mixture likelihoods and attention modules. Tightened the entropy model further; widely used as a baseline in subsequent neural compression papers.

HiFiC 2020 Google (Mentzer, Toderici, Tschannen, Agustsson)
image neural academic academic

High-Fidelity Generative Image Compression. GAN-based decoder produces perceptually convincing reconstructions at extreme low bitrates where pixel-faithful codecs collapse. Showed that perceptual quality and pixel fidelity diverge under aggressive compression.

VVC / H.266 2020 ITU-T VCEG + MPEG
video classical niche standards body

Versatile Video Coding. Another roughly 50% improvement over HEVC. Strong technical work, but again hindered by uncertain patent licensing terms and the rise of AV1. Adoption to date is limited.

LCEVC 2020 MPEG / V-Nova
video classical niche standards body

Low Complexity Enhancement Video Coding. An enhancement layer that sits on top of any existing codec, adding resolution upscaling and detail enhancement. Niche adoption in streaming workflows where reducing encoder cost matters.

EVC 2020 MPEG
video classical failed standards body

Essential Video Coding. MPEG's response to the HEVC licensing fiasco: a two-profile codec where the baseline uses only royalty-free technology. The market chose AV1 for that role instead. Minimal adoption.

M-LVC 2020 Lin et al.
video neural academic academic

Multiple-frames Learned Video Compression. Used multiple reference frames and a learned in-loop filter. One of the first neural video codecs to approach HEVC on rate-distortion.

NVIDIA Maxine (Face) 2020 NVIDIA
video neural niche industry

GPU-accelerated AI video conferencing toolkit. Includes a generative-face codec for ultra-low-bitrate talking-head video. The first production-grade neural face codec.

LC3 2020 Bluetooth SIG / Fraunhofer / Ericsson
audio classical emerging standards body

Low Complexity Communications Codec. The mandatory codec for Bluetooth LE Audio. Designed to replace SBC across the Bluetooth ecosystem.

WaveNetEQ 2020 Google
speech neural niche industry

WaveRNN-based packet loss concealment in Google Duo. Generates plausible audio when packets are lost. One of the first production deployments of neural audio generation.

HiFi-GAN 2020 Kong et al.
audio neural academic academic

GAN-based vocoder achieving high-fidelity audio from mel-spectrograms. The most commonly used GAN vocoder in TTS and neural audio research.

WebP 2 2021 Google
image classical academic industry

Experimental successor to WebP. Better compression than the original; never positioned for production deployment. Many of its ideas ended up in AVIF and elsewhere.

JPEG XL 2021 JPEG Committee (Google + Cloudinary)
image classical emerging standards body

Modern successor to JPEG. Lossless transcoding from existing JPEGs, strong rate-distortion at high fidelity, designed for archival as well as web delivery. Adoption stalled when Chrome removed support in 2022; remains supported in Firefox and Safari with active advocacy for re-inclusion.

QOI 2021 Dominic Szablewski
image classical niche open source

Quite OK Image format. Lossless raster format designed to be trivial to implement (~300 lines of C) while compressing reasonably well. Popular in indie game development and embedded contexts.

FVC 2021 Hu et al.
video neural academic academic

Feature-domain Video Compression. Moved all the major operations (motion estimation, compensation, residual coding) into a learned feature space rather than pixel space.

DCVC 2021 Microsoft Research (Li, Li, Lu)
video neural academic academic

Deep Contextual Video Compression. Shifted from residual coding to conditional coding in the feature domain. Uses learned context features from previously decoded frames. The architecture that the rest of the field built on.

SSMGAN 2021 Mustafa et al.
audio neural academic academic

GAN-based vocoder variant. Refinements over HiFi-GAN for specific audio types.

Lyra 2021 Google
speech neural niche industry

Neural speech codec at 3 kbps and below. Shipped inside Google Duo (now Meet) for low-bandwidth voice calls. The first production deployment of a neural speech codec at consumer scale.

SoundStream 2021 Google (Zeghidour, Luebs, Omran, Skoglund, Tagliasacchi)
audio neural academic academic

End-to-end neural audio codec with residual vector quantization. The first practical neural codec covering speech, music, and general audio at competitive bitrates.

ECM 2022 JVET
video classical academic standards body

Enhanced Compression Model. The experimental reference platform JVET is using to explore the next-generation codec after VVC. The testbed where the future H.267 will emerge from.

DCVC-TCM 2022 Microsoft Research
video neural academic academic

Temporal Context Mining variant of DCVC. Used multi-scale temporal contexts for stronger compression.

DCVC-HEM 2022 Microsoft Research
video neural academic academic

Hybrid Entropy Model variant of DCVC. The first end-to-end neural video codec to surpass HEVC in rate-distortion.

C2F 2022 Hu et al.
video neural academic academic

Coarse-to-fine motion estimation with hyperprior-guided adaptive coding. An improved learned video framework predating DCVC-DC.

VCT 2022 Mentzer et al.
video neural academic academic

Video Compression Transformer. Pure-transformer architecture for neural video compression.

GFVC 2022 various academic
video neural academic academic

Generative Face Video Coding. Family of codecs that transmit a reference frame plus a stream of facial keypoints or 3DMM parameters, with the receiver animating the face from those primitives. Ships talking-head video at single-digit kilobits per second.

Lyra v2 2022 Google
speech neural niche industry

SoundStream-based redesign of Lyra at 3.2, 6, and 9.2 kbps. Quality approaching Opus at half the bitrate. Open-sourced.

Encodec 2022 Meta (Défossez, Copet, Synnaeve, Adi)
audio neural emerging industry

High-fidelity neural audio compression at 1.5 to 24 kbps. The most widely-used open neural audio codec, the discrete-tokenizer backbone for AudioCraft and MusicGen.

Ultra HDR (JPEG_R) 2023 Google
image classical emerging industry

Google's HDR image format. A standard JPEG with a gain map appended for HDR reconstruction on capable displays. Used by Android cameras and increasingly by the web.

DCVC-DC 2023 Microsoft Research
video neural academic academic

Diverse Contexts variant. The first neural video codec to surpass the ECM next-generation prototype on rate-distortion.

MMVC 2023 academic
video neural academic academic

Mixed-Motion Video Coding. Adapts coding strategy per-block based on motion characteristics. One of the strands of the post-DCVC neural video research field.

HiFi-Codec 2023 academic
audio neural academic academic

Pushed neural audio coding to 2 kbps with acceptable quality. Group-residual vector quantization, refining the RVQ formula introduced by SoundStream.

DAC 2023 Descript (Kumar et al.)
audio neural emerging industry

Descript Audio Codec. High-fidelity audio compression with improved RVQ-GAN training. Considered transparent at 6–8 kbps; the current open-source reference for high-quality neural audio.

SpeechTokenizer 2023 Fudan University (Zhang, Li, et al.)
speech neural academic academic

Disentangled speech codec where the first RVQ codebook is regularized toward phonetic units. Cleanly separates content from acoustic detail.

AudioDec 2023 academic (Wu et al.)
audio neural academic academic

Modular neural codec with separately-trained encoder, quantizer, and vocoder stages. Designed to reduce training instability.

LMCodec 2023 Jenrungrot et al.
audio neural academic academic

Codec design optimized for downstream language modeling. One of several codecs in the audio-LM-friendly tokenizer race.

JPEG AI 2024 JPEG Committee
image neural emerging standards body

The first formally standardized neural image codec. End-to-end learned, with both visual and machine-vision profiles. Roughly 21% better than VVC Intra on Kodak. The pattern for how neural codecs cross from research into standards.

PerCo 2024 Meta (Careil, Muckley, Verbeek, Lathuilière)
image neural academic academic

Perceptual Compression. Diffusion-based image compression at ultra-low bitrates with perfect realism as the explicit objective. Demonstrates the generative-decode endpoint of the neural codec spectrum.

DCVC-FM 2024 Microsoft Research
video neural academic academic

Feature Modulation variant of DCVC. Single-model variable-rate coding across the full bitrate range.

DHVC 1.0 / 2.0 2024 Nanjing University / Purdue
video neural academic academic

Deep Hierarchical Video Compression. Hierarchical VAE structure replacing the conditional-coding template. Real-time encoding and decoding on consumer GPUs while approaching DCVC-DC quality.

I2VC 2024 academic
video neural academic academic

Unified Intra and Inter-frame Video Compression. Single framework that handles I-frames, P-frames, and B-frames in one architecture.

AVCC 2024 academic
video neural academic academic

Audio-Visual Cross-modal Codec. Integrates audio and video into a unified low-bitrate codec, exploiting lip motion to reconstruct audio. Achieves coherent talking-head video plus audio at around 1.4 kilobits per second total.

CMVC 2024 academic
video neural academic academic

Coherent Motion Video Compression. Decomposes video into semantically coherent clips, each represented as a keyframe plus a motion description. Receiver synthesizes the motion.

First Frame + Description 2024 academic
video neural academic academic

Ultra-low-bitrate video transmission scheme. A still image plus a text description, with the receiver generating the motion. Achieves CLIP-similarity scores above 0.92 at channel bandwidth ratios near 0.006.

SNAC 2024 Hubert Siuzdak
audio neural emerging open source

Multi-Scale Neural Audio Codec. Hierarchical token rates — coarse tokens sampled less frequently than fine ones. Used in several open-source TTS models.

FunCodec 2024 Alibaba (Du et al.)
audio neural academic industry

Frequency-domain neural speech codec from Alibaba's speech team. Strong performance per parameter.

TiCodec 2024 Ren et al.
audio neural academic academic

Hierarchical codec with separate timbre and content token streams. Useful for voice conversion and TTS.

HILCodec 2024 academic
audio neural academic academic

Adaptive streaming neural codec. Designed for real-time deployment with variable channel conditions.

Mimi 2024 Kyutai
audio neural emerging open source

Low-frame-rate neural codec designed for audio LM ingestion. 12.5 Hz token rate, distilled to align with WavLM features. The codec inside Moshi.

SemantiCodec 2024 University of Surrey (Liu et al.)
audio neural academic academic

Ultra low bitrate semantic audio codec for general sound. Pushes toward 0.3 kbps with usable reconstruction for general audio, not just speech.

DualCodec 2024 academic
audio neural academic academic

Two-stream codec separating semantic and acoustic information into different token streams. Designed for audio LMs that want explicit control over content versus voice.

SD-Codec 2024 Bie et al.
audio neural academic academic

Source-Disentangled Codec. Assigns distinct codebooks per audio domain (speech, music, sound effects). Improves interpretability and controllability.

SpectroStream 2024 academic
audio neural academic academic

STFT/MDCT-based delayed-fusion neural codec. Ultra-low-latency multi-channel codec for real-time use.

XYTokenizer 2024 academic
audio neural academic academic

Low-frame-rate codec. Competitor to Mimi in the audio-LM-tokenizer space at the same frame rate.

FlexiCodec 2025 academic
audio neural academic academic

Variable frame-rate neural codec. Achieves 0.6 to 1.2 kbps speech with quality competitive with higher-frame-rate codecs. One of the lowest practical speech bitrates published.

OmniCodec 2025 academic
audio neural academic academic

Unified low-frame-rate codec covering speech, music, and general audio in a single model.

Spectrogram Patch Codec 2025 Chary, Ramirez (USP)
speech neural academic academic

Mel-spectrogram patch-based VQ-VAE plus HiFi-GAN. Simpler than RVQ stacks, around 7.5 kbps for 16 kHz speech.